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Project is not opening (Fatal error! )

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I am trying to open a unity project but i am receiving a **"Fatel Error"** in the middle of importing all assets of project by unity. My project is large in size ( about 4.2 GB ) .and I am using unity iOS trial version 3.5 . The error says that system is out of memory but my computer's RAM is of 5 GB -DDR3 . Is it really a memory problem ? Please guys help me out of this . Thanks in advance :-) Unity shows the error : **Fatal error!** Could not allocate memory: System out of memory! Trying to allocate: 67108868B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:345 in /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/Graphics/Texture2D.cpp Memory overview [ ALLOC_TEMP_THREAD ] used: 32752B | peak: 0B | reserved: 262144B [ ALLOC_DEFAULT ] used: 69979517B | peak: 170594218B | reserved: 268435456B [ ALLOC_GFX ] used: 715365977B | peak: 744726105B | reserved: 826277944B Size | Num Used| Num Free| 32-63 | 1| 1| 64-127 | 11| 0| 128-255 | 1| 0| 256-511 | 3| 0| 512-1023 | 1| 0| 1024-2047 | 4| 0| 2048-4095 | 3| 0| 4096-8191 | 4| 0| 8192-16383 | 2| 0| 16384-32767 | 4| 0| 65536-131071 | 1| 0| 1048576-2097151| 1| 0| 2097152-4194303| 2| 0| 4194304-8388607| 0| 2| 8388608-16777215| 2| 0| 16777216-33554431| 4| 4| 33554432-67108863| 1| 0| Label | Allocated| Count|Largest Alloc VertexData | 69364| 10| 29416| Geometry | 240| 5| 48| Texture | 715296373| 44| 67108868| *Total* | 715365977| 59| N/A [ ALLOC_TYPETREE ] used: 94440B | peak: 1063080B | reserved: 33554432B [ ALLOC_CACHEOBJECTS ] used: 308240B | peak: 2947650B | reserved: 33554432B [ ALLOC_PROFILER ] used: 529344B | peak: 529344B | reserved: 16777216B UnityEditor.AssetDatabase:LoadAssetAtPath(String, Type) tk2dSpriteCollectionBuilder:RebuildOutOfDate(String[]) (at Assets/TK2DROOT/tk2d/Editor/Sprites/tk2dSpriteCollectionBuilder.cs:130) tk2dSpriteCollectionTextureWatcher:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/

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