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gc: too many threads, crash using Unity 4.2

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When I work in the editor of the new Unity 4.2, the editor crashes pretty quickly with the error gc: too many threads. I can't find a specific action that causes this nor do I know what is actually the cause of this. I've never had any problems before (actually, in 3.5 Unity would crash frequently due to memory leaks, but not nearly as often as this). My system should be powerful enough and I don't notice Unity taking up an extreme amount of memory when this happens. I have already tried removing and reinstalling Unity, but it did not help. Working on a different project also did not help. I searched around a bit, but it does not seem like are many people suffering from this same problem. Any suggestions? Additional Information: Lenovo w520 Windows 7 x64

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