Quantcast
Channel: Questions in topic: "fatal error"
Viewing all articles
Browse latest Browse all 182

FATAL EXCEPTION [UnityMain]

$
0
0
I got the following report, and was hoping someone knows what it would be. The error happened on Galaxy S5 shortly after user upgraded to version 5.0 based on their report (I don't have a phone with the OS). Someone here: http://answers.unity3d.com/questions/338661/android-segmentation-fault-issue-signal-11.html wrote "It turned out that we had class (normal class, not Monobehaviour) that has [System.Serializable] attribute and one of our programmers implemented default constructor in that class." I have this as well, is it a problem? I'm including entire stack except took out the name of my package. java.lang.Error: FATAL EXCEPTION [UnityMain] Unity version : 4.6.1f1 Device model : samsung SM-G900V Device fingerprint: Verizon/kltevzw/kltevzw:5.0/LRX21T/G900VVRU1BOA8:user/release-keys Caused by: java.lang.Error: signal 11 (SIGSEGV), code 12748 (?), fault addr 9c59f1e0 Build fingerprint: 'Verizon/kltevzw/kltevzw:5.0/LRX21T/G900VVRU1BOA8:user/release-keys' Revision: '14' pid: 21497, tid: 21516, name: UnityMain >>> com.mypackage.here <<< r0 af80d0c0 r1 00000000 r2 ae935210 r3 aef230c0 r4 af80d0ec r5 af829af4 r6 afbbac04 r7 b3d33578 r8 00000002 r9 aef230c0 sl 9c59eee0 fp af80d0f0 ip af80d128 sp b4616018 lr a0edba10 pc a0edba10 cpsr 56303039 at Unknown.0000ba10(Unknown Source)

Viewing all articles
Browse latest Browse all 182

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>