Experiencing a nasty issue where upon first installing our game, backgrounding the game and then coming back in from the launcher icon crashes and restarts the game. This only happens once. After subsequent loads the launcher works fine on resume.
It is particularly a bad problem because we are now unable to track push notification engagement for users that have the game backgrounded.
The seg fault seems to be occurring at libmono.so but I don't know what the root cause would be.
I am using Unity 4.6.5f1 on the following devices: Nexus 5, Nexus 7 and Galaxy S4
Here is the stack trace:
----------
05-29 10:17:31.253: I/Unity(7631): onResume 05-29 10:17:31.256: V/WindowManager(554): Adding window Window{7368332 u0 com.name.game/com.name.game.CustomUnityPlayerNativeActivity} at 5 of 10 (after Window{bdedfa5 u0 com.name.game/com.name.game.CustomUnityPlayerNativeActivity}) 05-29 10:17:31.292: V/WindowManager(554): Adding window Window{3dc7fa00 u0 SurfaceView} at 5 of 11 (before Window{7368332 u0 com.name.game/com.name.game.CustomUnityPlayerNativeActivity}) 05-29 10:17:31.300: D/Unity(7631): [EGL] Attaching window 0xb497ea08 05-29 10:17:31.348: I/Unity(7631): windowFocusChanged: true 05-29 10:17:31.363: D/Unity(7631): Acquiring Unity-ProjectRequestedWakeLock 05-29 10:17:31.371: I/ActivityManager(554): Displayed com.name.game/.CustomUnityPlayerNativeActivity: +254ms 05-29 10:17:31.381: D/audio_hw_primary(184): select_devices: out_snd_device(2: speaker) in_snd_device(0: none) 05-29 10:17:31.381: D/ACDB-LOADER(184): ACDB -> send_afe_cal 05-29 10:17:31.381: D/audio_hw_primary(184): enable_snd_device: snd_device(2: speaker) 05-29 10:17:31.381: D/audio_hw_primary(184): --------- beginning of crash 05-29 10:17:31.385: A/libc(7631): Fatal signal 11 (SIGSEGV), code 1, fault addr 0xdc in tid 8009 (UnityMain) 05-29 10:17:31.389: D/audio_hw_primary(184): enable_audio_route: apply and update mixer path: low-latency-playback 05-29 10:17:31.449: I/DEBUG(182): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 05-29 10:17:31.449: I/DEBUG(182): Build fingerprint: 'google/razor/flo:5.1.1/LMY47V/1836172:user/release-keys' 05-29 10:17:31.450: I/DEBUG(182): Revision: '0' 05-29 10:17:31.450: I/DEBUG(182): ABI: 'arm' 05-29 10:17:31.450: I/DEBUG(182): pid: 7631, tid: 8009, name: UnityMain >>> com.name.game <<< 05-29 10:17:31.450: I/DEBUG(182): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0xdc 05-29 10:17:31.496: I/DEBUG(182): r0 00000000 r1 a1c8cdb0 r2 00000002 r3 00000000 05-29 10:17:31.496: I/DEBUG(182): r4 a2fa7c04 r5 9d74d9a8 r6 a1c8c8e8 r7 00000000 05-29 10:17:31.496: I/DEBUG(182): r8 00000001 r9 b4bdd330 sl 00000072 fp a1c8c84c 05-29 10:17:31.496: I/DEBUG(182): ip a2fa7e84 sp a1c8c6d8 lr a2e89b58 pc a2c1d01c cpsr a00f0010 05-29 10:17:31.497: I/DEBUG(182): backtrace: 05-29 10:17:31.497: I/DEBUG(182): #00 pc 0002301c /data/app/com.name.game-1/lib/arm/libmono.so (mono_jit_runtime_invoke+160) 05-29 10:17:31.497: I/DEBUG(182): #01 pc 001fae0c /data/app/com.name.game-1/lib/arm/libmono.so (mono_runtime_invoke+136) 05-29 10:17:31.497: I/DEBUG(182): #02 pc 001c932c /data/app/com.name.game-1/lib/arm/libunity.so (scripting_method_invoke(ScriptingMethodMono, MonoObject*, ScriptingArguments&, MonoException**)+36) 05-29 10:17:31.497: I/DEBUG(182): #03 pc 0029d84c /data/app/com.name.game-1/lib/arm/libunity.so (ScriptingInvocation::Invoke(MonoException**, bool)+52) 05-29 10:17:31.497: I/DEBUG(182): #04 pc 0029d810 /data/app/com.name.game-1/lib/arm/libunity.so (ScriptingInvocation::Invoke(MonoException**)+8) 05-29 10:17:31.497: I/DEBUG(182): #05 pc 0029323c /data/app/com.name.game-1/lib/arm/libunity.so (MonoBehaviour::HandleNotifications(void*, int, MessageData&)+292) 05-29 10:17:31.497: I/DEBUG(182): #06 pc 000de738 /data/app/com.name.game-1/lib/arm/libunity.so (MessageForwarder::HandleMessage(void*, int, MessageData&)+56) 05-29 10:17:31.497: I/DEBUG(182): #07 pc 000d7ee8 /data/app/com.name.game-1/lib/arm/libunity.so (Unity::GameObject::SendMessageAny(MessageIdentifier const&, MessageData&)+376) 05-29 10:17:31.497: I/DEBUG(182): #08 pc 00249474 /data/app/com.name.game-1/lib/arm/libunity.so (SendMessageToEveryone(MessageIdentifier, MessageData)+412) 05-29 10:17:31.498: I/DEBUG(182): #09 pc 00251c8c /data/app/com.name.game-1/lib/arm/libunity.so (SetPlayerFocus(bool)+220) 05-29 10:17:31.498: I/DEBUG(182): #10 pc 003be504 /data/app/com.name.game-1/lib/arm/libunity.so (nativeFocusChanged(_JNIEnv*, _jobject*, bool)+68) 05-29 10:17:31.498: I/DEBUG(182): #11 pc 00500e2b /data/dalvik-cache/arm/data@app@com.name.game-1@base.apk@classes.dex 05-29 10:17:32.026: I/AudioFlinger(184): BUFFER TIMEOUT: remove(4097) from active list on thread 0xb5928000 05-29 10:17:32.896: W/debuggerd(182): type=1400 audit(0.0:5): avc: denied { read } for name="kgsl-3d0" dev="tmpfs" ino=7653 scontext=u:r:debuggerd:s0 tcontext=u:object_r:gpu_device:s0 tclass=chr_file 05-29 10:17:32.896: W/debuggerd(182): type=1400 audit(0.0:6): avc: denied { read } for name="kgsl-3d0" dev="tmpfs" ino=7653 scontext=u:r:debuggerd:s0 tcontext=u:object_r:gpu_device:s0 tclass=chr_file 05-29 10:17:33.511: E/NativeCrashListener(554): Exception dealing with report 05-29 10:17:33.511: E/NativeCrashListener(554): android.system.ErrnoException: read failed: EAGAIN (Try again) 05-29 10:17:33.511: E/NativeCrashListener(554): at libcore.io.Posix.readBytes(Native Method) 05-29 10:17:33.511: E/NativeCrashListener(554): at libcore.io.Posix.read(Posix.java:165) 05-29 10:17:33.511: E/NativeCrashListener(554): at libcore.io.BlockGuardOs.read(BlockGuardOs.java:230) 05-29 10:17:33.511: E/NativeCrashListener(554): at android.system.Os.read(Os.java:350) 05-29 10:17:33.511: E/NativeCrashListener(554): at com.android.server.am.NativeCrashListener.consumeNativeCrashData(NativeCrashListener.java:240) 05-29 10:17:33.511: E/NativeCrashListener(554): at com.android.server.am.NativeCrashListener.run(NativeCrashListener.java:138) 05-29 10:17:33.656: I/DEBUG(182): Tombstone written to: /data/tombstones/tombstone_01 05-29 10:17:33.660: I/BootReceiver(554): Copying /data/tombstones/tombstone_01 to DropBox (SYSTEM_TOMBSTONE) 05-29 10:17:33.726: I/WindowState(554): WIN DEATH: Window{7368332 u0 com.name.game/com.name.game.CustomUnityPlayerNativeActivity}